
Starting a Game Studio
Introduction
A rise of uncertainty in South Africa, the need to venture into different areas seems like the right action to take. In conversations with a co-worker I was directed to a game engine that claims to be free to use. Godot Engine has some interesting features, I am only starting and am keen to see where this takes me, you can check out the process and some example projects here: Github.
I started a repository based on the documentation on their website. It is a simple 2D game, and my intention is to not only create the game but also publish the game.
Some learnings so far, Godot seems to have some limitations on the latest version when scripting in C# which I found interesting. So for these first one or two games I will use C# and then later learn their native language.
Steam publishing, so publishing to Steam is $100 per title which feels for now a little steep so I will need to understand how I can side step this for now so that I can move forward.
In a nutshell, I am learning this engine and flow and look forward to the next steps.